Tolhuistuin - Concertzaal

Making the Music that Makes the Game

Keynote Panel - English spoken

#videogames #callofdutywwII #activision #scoring #horizonzerodawn #killzone #guerrillagames

Over the last 3/4 years there has been a growing movement of players who have become fans of the music that both underpins and creates sonic identities for video games. On top of that, the respect for the skills of the people who make and choose that music has been growing exponentially as the difficulties involved in complimenting and enhancing these complex virtual worlds are better appreciated. This panel will be discussing how they choose or compose for games, the criteria they use when they choose existing music, how they collaborate, how their respective roles are defined, and the realities of working to a brief, as well as attempting to pin down exactly why music is so important to the gaming experience.

With:

Brandon Young (Sr. Director Music Affairs, Activision, US)

 

At the helm of Activision’s Music Department, Brandon has led the musical creative direction for all of Activision’s product slate and marketing creative, placed and licensed more than 4,000 commercial songs for in-game use, launched some of the most iconic music collaborations in Activision’s, and in gaming history, and has worked with the world’s most prolific modern composers to create orchestral soundtracks rivaling Hollywood’s top feature films.

 
Wilbert Roget II
(Composer, Call of Duty WWII, Lara Croft a.o., US)

 

Wilbert Roget, II is a veteran composer in the video game industry. He joined LucasArts as a staff composer in 2008, where he scored several games in the Star Wars universe, including Star Wars: The Old Republic and Star Wars: First Assault. He later became a freelance writer, scoring Call of Duty: WWII, Guild Wars 2: Path of Fire, Lara Croft and the Temple of Osiris, Dead Island 2, Anew: The Distant Light and other indie and AAA titles. His scores have earned him several awards and nominations from the Game Audio Network Guild, the Academy of Interactive Arts and Sciences (D.I.C.E. Awards), and others.

Joris de Man (Composer Killzone, Horizon Zero Dawn, UK) 

 

Joris de Man is a Bafta nominated, G.A.N.G and Ivor Novello winning composer with 25 years of experience scoring for video games, commercials, animation and film.
Known for his epic live orchestral scores to the first 3 titles in Guerrilla Games / Sony's renowned Killzone franchise, recent works include music for Guerrilla's recent Playstation 4 blockbuster 'Horizon Zero Dawn', which has sold nearly 8 million copies worldwide, its DLC 'HZD - The Frozen Wilds', the MOBA hit 'Vainglory' which was used by Apple for its iPhone 6 announcement keynote, and the live orchestral score for Bafta-winning director Mike Mort's animated feature 'Chuck Steel - Night of the Trampires' which will see a cinema release later this year.
Though Joris' compositions cross many styles, from glitchy electronica to orchestral sounds and hybrid acoustical minimalism, his focus has always been on strong, recognizable melodies and story-driven music that supports the emotions and personalities of its characters.

Lucas van Tol (Music Supervisor and Sr. Sound Designer, Guerrilla Games, NL)

 

Lucas (1980) graduated from the HKU with a Master of Arts diploma in sound and music production (2004) and a post graduate diploma in sound design (2006). In May 2006 he joined the sound team of Guerrilla Games during the development of the PS3 title "Killzone 2" (2009). After that he worked on "Killzone 3" (2011) and "Killzone: Shadow Fall" (2013). During Shadow Fall, Guerrilla started working on the Bafta award winning (Best New IP) PS4 title "Horizon Zero Dawn" (2017) and its downloadable content expansion "The Frozen Wilds" (2017). Lucas worked, amongst other areas, on dynamic natural environments, foley, menu sounds, diegetic music vignettes and cutscenes. In his current role as music supervisor he also helped to create the music vision and briefs and acted as the main contact point for communication with the composers. On top of that he been responsible for the adaptive music integration.

Moderator:

Mark Gordon (Founder, Score Draw Music, UK)

 

Mark Gordon runs Score Draw Music; a multi-award winning composition company working in film, television, advertising and animation. The last 12 months have seen the company win the Royal Television Society award for best music for their work with Dolly Parton on the pre-school animation ‘Lily’s Driftwood Bay’. The company also has co-written the titles music for the US box office number one film, Tyler Perry's ‘Boo 2’ , and contribute music to the multi-oscar nominated Guillermo Del Toro film ‘The Shape Of Water’. Alongside this the company’s current slate of work includes music and songs for an 80 part series for PBS America, all music for a 52 part series for Disney, feature documentary score work for BBC and Channel 4, and ongoing music for a range of global brands. Mark has also programmed and spoken on music and image panels and discussions at SXSW, Primavera Pro, Paris Sync Summit, XPO North and The Great Escape.