Presented by HKU University of the Arts Utrecht - English spoken

Tolhuistuin - Tuinhuis

Session: #Artificial Intelligence for Media Composers

In an age of rapidly evolving artificial intelligence, the domain of (media) music and computational creativity in sound gets more and more attention by the day. With Sony having released Hello World, the world’s first AI music album, alongside Universal Music announcing it will use AI for soundtrack generation, and AIVA being hailed as the first virtual artist being recognised by French author’s rights society SACEM, these are undeniably interesting times! How will automated emotion tracking of films change our temp tracks and soundtracks? What new possibilities does AI-generated music in video games offer? And what are the main challenges generated by soundscapes produced by object recognition?

HKU University of the Arts Utrecht and BMiM invite you to participate in a workshop where all these questions will be explored alongside a hands-on introduction to Artificial Intelligence and Machine Learning. No coding skills or AI-knowledge are required! We’ll be covering state-of-the-art Machine Intelligence in the context of music, sound, media and performances, offering hands-on experience with AI-tools, and looking at the history of AI-activities, as well as recent developments in the music, sound and media sphere. Participants are invited to bring a webcam to use as an input for the AI. You can also bring a midi-controller, a microphone, or any of the items on this list (wekinator.org/examples/#Pick_Choose_Inputs).

With:

Than van Nispen tot Pannerden (Composer, Lecturer and Researcher, HKU University of the Arts Utrecht, NL)

 

Than (1977) has a master of science degree in Biology at Utrecht University (2002), as well as a European Media Masters of Arts with honours degree in Composition for the Media at HKU University of the Arts Utrecht (2009) and a Master of Music at the University of the Arts Utrecht (2016). He is a board member of MiMM, the Dutch Music Institute MultiMedia and co-founder of DutchGameMusic. Than's contributions to the domain of interactive music can be found in several video- and art-games, concerts, as well as interactive (art) installations for museums, theatre and the public domain. Some of his recent work includes: Karmaflow: The Rock opera Videogame and live concert (including audience interactive participation) with Metropole Orchestra and much more. Than has lectured and given workshops since 2004 at, among others, HKU, the Utrecht University, Sound Education, EsArt (Portugal), Guangzhou Academy of Fine Arts (China), MediaSoundHamburg (Germany).

Sander van Unen (Program Developer, Preformative Media, HKU University of the Arts Utrecht, NL)

 

Sander works at HKU School of Music and Technology and the Expertise Centre for Creative Technologies and responsible for all technical education facilities within HKU. Sander studied MBO Informatica and HKU Master Music Technology and Sound design.


Machiel Veltkamp (Lecturer and Researcher, HKU University of the Arts Utrecht, NL)

 

Machiel studied “Design for Virtual Theater and Games” graduating in 2003 as a Bachelor in Art and Technology. Furthermore, he completed the Masters in Digital Environment Design at the Nuova Accademia di Belle Arti in Milan, Italy Cum Laude in 2008. In 2003, Machiel co-founded “z25.org”, which aims to create meaningful experiences through the use of creative technology.
Machiel worked for Mediamatic as a studio coordinator before joining the HKU in 2013 as a lab manager for the MAPLAB, a place for practice-oriented research into the creative possibilities of digital media in an interactive performative context. In 2015 Machiel begun working as a researcher and developer for the Expertise Center for Creative Technology, here he is engaged with research into new relevant technologies for the HKU with the vision of bringing the students and teachers of the HKU into contact with technology that could play a new creative role within their practice. Machiel has a love for the hidden beauty of everyday life around us, loves data visualization and generative art and is sometimes referred to as a creative coder.

Print