Game On – Video Game Music in 2020 and Beyond

Music and video games have been best friends since the classic 8-bit chip soundtracks of the 1980s and the needle drop playlists of Grand Theft Auto in the late 1990s. The great thing about gaming is that music often plays a prominent role; from programming your own playlists in games like Roblox to listening to original composed scores recorded by orchestras in studios (that even major feature films no longer use), the sky’s the limit.

What opportunities exist for both AAA+ games and the growing, crowdfunded independent gaming sector in terms of placement of music? Do you need to learn how to use games engines such as Unity to be a composer? Is production music used in the sector at all? Which gaming music supervisors are curating the huge sports games playlists? And where does score end and sound design begin? This panel will unpack the landscape of music and games through the pandemic and into 2021, and lay out pathways that emerging rights holders and composers can follow to level up at visual media’s most dynamic, fast-moving and exciting sector.

This panel takes place during ADE. Time will be announced.
If you want to attend this panel you have to have a ticket for ADE Pro Online. We offer you a € 15,- discount on a ticket with the code ADEProxBuma. Valid until October 20.


Eric Kalver (Music Supervisor, Activision Blizzard, US)

For over 10 years, Eric Kalver has been a successful multifaceted musician in Los Angeles. You may know him from his work as the Music Supervisor of Activision Blizzard, but he is also an accomplished drummer, arranger, and composer. Eric is responsible for all marketing and in-game music uses for video games such as Tony Hawk’s Pro Skater 1+2, Call of Duty, Crash Bandicoot, and more. This year, Eric was nominated for “Best Music Supervision in a Video Game” at the 2020 Guild of Music Supervisors Awards for Call of Duty: Modern Warfare. Previously, he was a producer and music supervisor for Music and Strategy working with brands such as Netflix, Lincoln Motor Company, Ford, Miller Lite, Nest, and many more. Eric has orchestrated on movies such as “Fast Five” and “Skyline”, he is a published arranger through Alfred Music Publishing, and has written music for television. Currently, Eric can be seen playing drums on the Netflix comedy special Todd Glass: Act Happy and is endorsed by Tamburo Drums in Italy.

Ted Kocher (Sr. Editor, Music Supervisor, PlayStation, US)

Ted is a music professional with high-level experience performing every discipline of interactive music, including music production, composition, performance, editing and implementation, marketing and brand audio development and management, music library and publishing relations, audio implementation, and most importantly- "telling a story through music." Ted has been nominated for a GRAMMY award and has won BAFTA, TEC and G.A.N.G. awards for many game titles. He’s 10+ years of experience as part of the Playstation Music Team.

Raphaella Lima (Global Music Partnerships & Marketing, Electronic Arts, US)

Raphaella Lima has been with EA for over 18 years. In her current role in Global Music Partnerships and Marketing, Raphi turns music content into international brand assets and culturally-rich campaigns. She explores the data, builds the partnerships, crafts the campaigns, secures the talent and oversees it all through streaming services, social media, trailers, commercials, press events, experiential activations and beyond. In her tenure position at EA and within the industry, she leverages her expertise, early access to artists, and data-driven consumer insights to build meaningful music marketing programs that deliver against product objectives, enhance the artist's career, and drive organic impressions and engagement. In her role as a Music Supervisor, she is responsible for music programming and the creation of custom songs for several EA franchises, including global hits such as FIFA, NBA LIVE, Madden, Need for Speed and The Sims. While at EA, Raphi also oversaw the production and release of over 100 digital soundtracks for EA Recordings. Prior to EA, she supervised music soundtracks for various extreme sports athletes and brands, such as Roxy, O’Neill, Travis Pastrana, Mike Metzger, Jeremy McGrath, Tony Hawk and more, as well as produced the first-ever music magazine on DVD, 750mph.

Jake Versluis (VP of A&R and Interactive Media & Games, Position Music, US)

Jake Versluis is VP of A&R for Position Music, a publishing and record company based in Los Angeles, where he signs composers and artists. Artists he’s signed to Position have licensed hundreds of songs across trailers, film, TV, video games, and ads. In addition, Mr. Versluis manages the L.A.-based band "Dead Posey."
On the sync side Mr. Versluis oversees placement of Position Music’s catalog within video games. As a pitching person, he’s landed music in video games and trailers in such games as PUBG, Destiny 2, FIFA, Apex Legends, Far Cry 5, Rainbow 6 Siege, Prey, Shadow of War, Dragon Age: Inquisition, League of Legends, Uncharted Lost Legacy, Titanfall 2, Call of Duty WWII and many more. Jake was heavily on the artist management side of things from 2004-2011 when he worked for REN Management in Beverly Hills. Duties included doing day-to-day management for the multi-platinum band Incubus.

Moderator: Emily Weber (Vice President & Head of Synch, Position Music, US)

Emily Weber is the Vice President / Head of Synch for the Los Angeles-based indie-publisher, Position Music.  Weber is responsible for building and overseeing the nine-person synch team which is responsible for exploiting Position Music’s repertoire in Advertising, Film, Television, Trailers and Video Games worldwide.  Weber joined Position Music in 2010 and has been instrumental in expanding Position Music’s Movie Trailer, TV Promo and International Advertising business.  She has A&R/Produced over 30 albums made for movie trailers.  Over her 15+ years of pitching music she has become a trusted source for music supervisors, editors/producers, and creative directors throughout the industry.