Music and video games have been best friends since the classic 8-bit chip soundtracks of the 1980s and the needle drop playlists of Grand Theft Auto in the late 1990s. The great thing about gaming is that music often plays a prominent role; from programming your own playlists in games like Roblox to listening to original composed scores recorded by orchestras in studios (that even major feature films no longer use), the sky’s the limit.
What opportunities exist for both AAA+ games and the growing, crowdfunded independent gaming sector in terms of placement of music? Do you need to learn how to use games engines such as Unity to be a composer? Is production music used in the sector at all? Which gaming music supervisors are curating the huge sports games playlists? And where does score end and sound design begin? This panel will unpack the landscape of music and games through the pandemic and into 2021, and lay out pathways that emerging rights holders and composers can follow to level up at visual media’s most dynamic, fast-moving and exciting sector.
This panel takes place during ADE. Time will be announced.
If you want to attend this panel you have to have a ticket for ADE Pro Online. We offer you a € 15,- discount on a ticket with the code ADEProxBuma. Valid until October 20.